The Masterwork Scroll


Today was a Good Day
July 14, 2010, 9:58 pm
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Today was a good day.

I teach college courses as an adjunct professor. It pays the bills. However, due to a variety of reasons, I was only set to teach 1 course. After today, I’m teaching a total of 4 and have an interview for a full-time position.

 The Fey Folio: Clans of the Fey Realm is generating some good buzz. I’m super proud of that product – maybe even more proud of it than the 4e version because of the ‘art’ of making good Pathfinder foes.

 My article, All the Rage, has found a home on Kobold Quarterly’s website – it seems to be drawing some quality praise. I love that article. Look for part 2 soon.

 Started a new Pathfinder game online. Had some technical difficulties (my fault – but fixable) and lucked into a group of enthusiastic fun players. I plan on posting their characters tomorrow. I also realized I may need to work on my organization for the game . . . but again that is a post for another day.

 Lastly, I found out last night I’m going to have a daughter.

 Thank you July 14th.



IIWYGAB or IYWYGAP
July 12, 2010, 10:10 am
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One of the things I value in a good ol’ game of D&D is uninterrupted action. A steady flow, a quick pace – I find that it is more immersive, and, of course, it allows for more game to be played within the confines of whatever time limit the table has. However, the very nature of a roleplaying game depends on a system of rules to facilitate gameplay. These rules can, at times, slow things down to the point of tedium. 

Regardless of how ‘rules-light’ a system may be, it still possesses rules that may need to be looked up, verified, 

An example of a rules-light game.

 

 tweaked, etc. And this can lead to the occasional disturbance at the table. In general, these little side-treks are not that debilitating to the game; however, when a disagreement arises about a ruling, that is when things can get ugly. 

If not handled well, these occasions can halt the game. Rule books get flipped through, wording gets discussed as if it was Joyce’s Ulysses and the whole ruleset regarding the particular scenario gets tossed under the microscope. Thus gameplay stops until resolved. 

To be blunt in these cases I simply defer to the DM. His ruling is inarguable until after gameplay. As long as a rule, misinformed or not, applies to everyone equally, I can roll with it, until I can later search for the actual rule-as-written. 

However, there are times when even I doubt my actual ruling at the table. In these cases I’ve come up with a very player-friendly solution – IIWYGAB – IYWYGAP. 

This simple to remember acronym stands for If I’m Wrong You Get A Boon – If You’re Wrong You Get A Penalty. IIWYGAB – IYWYGAP, simple huh? 

Essential this boils down this way (example time!) 

Joe’s character is a total wimp. This is why he fights with a reach weapon, a halberd. Joe tells his extremely handsome DM, me, he is going to attack the bandit leader adjacent to him with his halberd. 

The sexy, intelligent DM says, “Joe, Joe, Joe – no can do kemosabe. Reach weapons can only attack with reach – they cannot attack adjacent creatures in Pathfinder.” 

Joe thinks about this, and then makes the spectacular folly of arguing with his DM who sports magnificently coifed hair. “That’s stupid! That can’t be right! I want to look that up.” 

(Pay attention now goblins and goblinettes) 

The DM scratches his immaculate goatee and says, “Joe, I’d rather not bog the game down by letting you sift through the massive rulebook, when everyone at this table knows you’ve the reading skills of a drunken bulette. How ‘bout this – Go with my ruling for the rest of tonight’s game, and we will look it up afterwards. If I am wrong, you get a boon. Or go with your ruling for the night, but if you are wrong when we look it up, I will apply a 1-time penalty of my choosing to you in the future. What do you choose?” 

Turning rules quibbles over to the players is a fairly fun option, and also makes the player truly think. However, do not let obvious or truly important rules questions be decided this way. Also watch out for that totally douchebag of a player who is going to abuse this option. 

Hell, I’d have your next attack crit that guy for just making me type that disclaimer. 

Peace.



The Value of an Elementary Education
July 10, 2010, 12:42 am
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Ever play the Elder Scrolls game, Morrowind?

This game is about reading books. Fuck loads of books.

 

So it is an expansive fantasy game. With about as many books as suicidal Cleveland Cavalier fans. As of today, that’s a lot.

Oh, the game’s got other things. Drow, lizardmen, a crack-like drug called skooma .  . . but the thing is reading is the true drug in this game. It totally jacks up your skills, bro!

Anyways enough making fun of this game (which, in truth, isn’t half bad) — the whole reason I bring this topic up is because this game is ripping off every D&D game I’ve ever run.  I’ve been dishing out the odd little bonuses for books since the mid-90’s.

Examples you say – fine.

Key Battles of the Lowland InvasionThis large, smoke-grey book contains in-depth discussions regarding the tactics used by both sides of the Lowland Invasion. Each ‘key battle’ is given an entire chapter, replete with maps, interviews of soldiers, and decent artwork depicting the skirmishes. The best part of the book is its attempt to maintain a relatively neutral stance, something the author prides himself on during his long-winded prologue. — A PC who studies this book gains a +1 bonus to Knowledge (local) checks when in the Lowland region. Additionally, the PC grants a +1 bonus to AC to all allies within 10 feet of him during any combat considered mass warfare (a large-scale battle, a siege, etc.)

It’s late. That’s all you guys get.